That should go over well.Īlso, if that doesn't fill your power-trip meter, both Mass Effect 2 and 3 end with scenarios where any squadmate tagging along with Shepard can be killed if certain conditions are met. Yeah, try to talk tough at Wrex about the genophage, or tell Tali about that awful thing you did to the Quarians. Even when the storyline isn't bordering on sadistic, Shepard's choices throughout the game can result in desperately unpleasant consequences for his/her squadmates depending on how they're handled. It's not only possible for you to choose who among the Normandy crew lives and dies, but mandatory, since the series delights in pushing two characters in front of you and asking which one's going to be left to the mercy of an interstellar nuclear blast. If Dragon Age gives you some hard choices to make alongside the opportunity to be a complete bastard, Mass Effect turns both of those elements up to 11 and sends them into hyperdrive. or you could just not try to kill your best friends and allies. It can be done with some concentrated effort and a lot of checking dialogue tree results. It takes a little more work to get to the killing floor here than in some of the other games on this list, since rarely comes up on the action wheel. Or you could just piss someone off enough - making the wrong choice in the wrong circumstances with the wrong person standing next to you means only one of you is walking out of there (you, in case you were curious). It can be indirect, like leaving the trapped Qunari prisoner Sten to be executed, or in your face, like deciding who flees and who stays behind to get eaten by a demon. That's not to say they all have to survive though, and you can solidify yourself as a complete dick by killing almost anyone you want. As in real life, in Dragon Age games it's generally agreed that you dun good if none of your companions get killed over the course of your journey.
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